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project zomboid negative traits that go away

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Quick question about the traits that reduce skills: If I have a skill that does First Aid -1 for example can it be completely reverted by just simply levelling First Aid? I tested it and i dont think organized applies to the player's inventory. Join. Solid option for people wanting to live off the grid. Short Sighted only affects foraging radius and makes no difference to actual perception sight. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight (uncertain, but open to others testing) Underweight Unfit Very Underweight Weak Community provided temporary traits: Napkin math puts all of that together as +42 trait points that either can be worked off or will eventually become irrelevant. This also reduces your base fatigue rate by a good amount, meaning that you avoid the horrendous tired debuffs for longer. Traits Traits are attributes or behaviors that effect how your character interacts with the world. The extra speed will often cause you to crash and badly injure yourself, even with cruise control. Brave This one is pretty easy to mitigate by simply eating a lot of food once you are playing the game. ._3oeM4kc-2-4z-A0RTQLg0I{display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between} New comments cannot be posted and votes cannot be cast, The subreddit for Project Zomboid. Some additional thoughts from me: Speed demon has an unlisted downside of making your engine rev WAY faster, and since engine noise is based on RPM this means that cars are WAY louder. Press question mark to learn the rest of the keyboard shortcuts. Only downside is sometimes you have nothing to do in a day, leaving your character to get bored and depressed, but thats what sleeping pills and exercise are for. Some people don't care though hence why in the middle at 3/5. This means that the player can start the game with only negative traits if they choose to do so, but if the player wants positive traits they will have to make some compromises. If youre being stealthy you can generally avoid getting into danger but youre right. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Reduces sound. While you might be shuddering at the thought of making one of the survival mechanics in a survival RPG even worse to deal with dont! Possibly the best perk you can take. 4 points, too. More annoying than anything, gives you less time in the day. It's a complete joke as-is. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. It might make sense for Smoker to eventually be possible to get rid of, but it looks like it's permanent for now (maybe it represents those people who can never truly ditch the addiction, and not just anyone who's addicted). I also asked them to read the rest of your guide. Never found a lack of food to be an issue personally. Pacifist, despite what it says, only makes you get 30% less experience with weapons. The XP boosts will be massively helpful too. Because of this, it's an easy +2 point that can go towards a decent positive trait. A lot of people are happy being slowpokes. It doesnt make your attacks less powerful or anything like this. One of the best traits frequently recommended by the Project Zomboid community is Short-Sighted. 1. Seriously, getting both of these will be a slog at the start but thanks to the new exercise system introduced into the Build 41 version of the game you can get your fitness level up by utilizing it. YouTuber Retanaru also posted a great video breaking down some of the best traits to use that you can see here. Late, but the thing with Short Sighted in this particular guide from OP is just that at the moment it's seemingly free points, so they don't personally use it. For more information, please see our May be worth it if its something you personally struggle with, or if it fits your playstyle. I love claustrophobic. As such, the negative traits we have chosen are quite possibly the least harmful ones in the game. Waste of points. Description: Stress and unhappiness decrease after smoking tobacco. When choosing traits for a character, remember any skill (other than fitness and strength gets a permanent XP bonus (1- 75% 2- 100% 3+ 125% to that skill, as well as extra level(s.)). Of course, some are rendered irrelevant by the extreme end game: Slow reader is not relevant after all books have been read, neither is slow learner after all skills are maxed out / max level is reached. Ideally paired with fire officer so you can pick underweight and still keep athletic. Strength is difficult to level up, dont take this. The extra speed will often cause you to crash and badly injure yourself, even with cruise control. Most positive. I figured you guys would appreciate it. Faster speed saves time. Don't bother. Aside from exhaustion, sleepiness is the biggest danger as the more tired you get, the more your perception decreases. I also guess I value stealth over survival more than you do lol, I do agree tho there are some things I didn't consider, like with organised. Possibly the most harmful traits you can take. .LalRrQILNjt65y-p-QlWH{fill:var(--newRedditTheme-actionIcon);height:18px;width:18px}.LalRrQILNjt65y-p-QlWH rect{stroke:var(--newRedditTheme-metaText)}._3J2-xIxxxP9ISzeLWCOUVc{height:18px}.FyLpt0kIWG1bTDWZ8HIL1{margin-top:4px}._2ntJEAiwKXBGvxrJiqxx_2,._1SqBC7PQ5dMOdF0MhPIkA8{vertical-align:middle}._1SqBC7PQ5dMOdF0MhPIkA8{-ms-flex-align:center;align-items:center;display:-ms-inline-flexbox;display:inline-flex;-ms-flex-direction:row;flex-direction:row;-ms-flex-pack:center;justify-content:center} By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. MUST HAVE Negative Traits - Project Zomboid Swayed 2.04K subscribers Subscribe 6.2K views 2 weeks ago #0121 Give these Negative Traits a try and tell me what you think! It doesn't make it trash, but it does make it weaker than many people thought. Leave a comment below and once youre done with this list you can also check out another post I did on the top 10 best traits to take in Project Zomboid. Although the description of the negative trait says it decreases theplayer's vision, It appears not to affect the character in any noticeable way. Project Zomboid Best Traits: Which positive and negative traits - VG247 The major reason obese is considered bad (though I usually take it anyways) is because it reduces your fitness. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. .Rd5g7JmL4Fdk-aZi1-U_V{transition:all .1s linear 0s}._2TMXtA984ePtHXMkOpHNQm{font-size:16px;font-weight:500;line-height:20px;margin-bottom:4px}.CneW1mCG4WJXxJbZl5tzH{border-top:1px solid var(--newRedditTheme-line);margin-top:16px;padding-top:16px}._11ARF4IQO4h3HeKPpPg0xb{transition:all .1s linear 0s;display:none;fill:var(--newCommunityTheme-button);height:16px;width:16px;vertical-align:middle;margin-bottom:2px;margin-left:4px;cursor:pointer}._1I3N-uBrbZH-ywcmCnwv_B:hover ._11ARF4IQO4h3HeKPpPg0xb{display:inline-block}._2IvhQwkgv_7K0Q3R0695Cs{border-radius:4px;border:1px solid var(--newCommunityTheme-line)}._2IvhQwkgv_7K0Q3R0695Cs:focus{outline:none}._1I3N-uBrbZH-ywcmCnwv_B{transition:all .1s linear 0s;border-radius:4px;border:1px solid var(--newCommunityTheme-line)}._1I3N-uBrbZH-ywcmCnwv_B:focus{outline:none}._1I3N-uBrbZH-ywcmCnwv_B.IeceazVNz_gGZfKXub0ak,._1I3N-uBrbZH-ywcmCnwv_B:hover{border:1px solid var(--newCommunityTheme-button)}._35hmSCjPO8OEezK36eUXpk._35hmSCjPO8OEezK36eUXpk._35hmSCjPO8OEezK36eUXpk{margin-top:25px;left:-9px}._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP,._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP:focus-within,._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP:hover{transition:all .1s linear 0s;border:none;padding:8px 8px 0}._25yWxLGH4C6j26OKFx8kD5{display:inline}._2YsVWIEj0doZMxreeY6iDG{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-metaText);display:-ms-flexbox;display:flex;padding:4px 6px}._1hFCAcL4_gkyWN0KM96zgg{color:var(--newCommunityTheme-button);margin-right:8px;margin-left:auto;color:var(--newCommunityTheme-errorText)}._1hFCAcL4_gkyWN0KM96zgg,._1dF0IdghIrnqkJiUxfswxd{font-size:12px;font-weight:700;line-height:16px;cursor:pointer;-ms-flex-item-align:end;align-self:flex-end;-webkit-user-select:none;-ms-user-select:none;user-select:none}._1dF0IdghIrnqkJiUxfswxd{color:var(--newCommunityTheme-button)}._3VGrhUu842I3acqBMCoSAq{font-weight:700;color:#ff4500;text-transform:uppercase;margin-right:4px}._3VGrhUu842I3acqBMCoSAq,.edyFgPHILhf5OLH2vk-tk{font-size:12px;line-height:16px}.edyFgPHILhf5OLH2vk-tk{font-weight:400;-ms-flex-preferred-size:100%;flex-basis:100%;margin-bottom:4px;color:var(--newCommunityTheme-metaText)}._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX{margin-top:6px}._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._3MAHaXXXXi9Xrmc_oMPTdP{margin-top:4px} Rather than the game auto slowing down from fast forward when you get attacked from behind, the game will auto slow down when a zombie enters that short circle behind your character that you get with keen hearing. Yes thats right. Negative Traits That Can Go Away :: Project Zomboid Find the official Discord here: Short Sighted: 4/5 I think even when it is functioning (I think it doesn't do anything right now). Out of shape, unfit - by training fitness. Only worth taking if you have slow modded vehicles. Dont take this. Then again it isnt the worst thing in the world to only be restricted to large houses at the start of the game. The character will not spawn until "Points to Spend" is higher than a negative number or equal to zero. Along with surviving the most obvious threat of flesh eating undead you will have to navigate your character's psyche as well as stress will impact your character's ability to deal with their situation. They need to balance the other crops so that there's reason to grow them, and maybe add a requirement to farming to grow corn or wheat (which could be converted into non-perishables). More annoying than anything. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? May get you killed from sneaky back attack zombies. On the flip side weak is very good points for this reason. Useful for stealth, but stealth skills will always be far, far more useful to level up. Understandably it can be annoying that you cant perform first aid on any others if youre playing multiplayer but as long as one of your friends is decent at first aid you can always have them patch you up. Not bad per se, just not worth the points. Whether you get lucky with a tub of ice cream in the freezer or come across a couple of sticks of butter putting on long-term weight is not so hard in Project Zomboid. Thanks for posting your list! You'll never get cold in this game (on default climate settings) with all the access to clothing layers, and how unpowered buildings magically heat for huge amounts. https://discord.gg/theindiestone, Press J to jump to the feed. Agoraphobic is probably the worst of the two, but it is great when paired with adrenaline junkie. .ehsOqYO6dxn_Pf9Dzwu37{margin-top:0;overflow:visible}._2pFdCpgBihIaYh9DSMWBIu{height:24px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu{border-radius:2px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:focus,._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:hover{background-color:var(--newRedditTheme-navIconFaded10);outline:none}._38GxRFSqSC-Z2VLi5Xzkjy{color:var(--newCommunityTheme-actionIcon)}._2DO72U0b_6CUw3msKGrnnT{border-top:none;color:var(--newCommunityTheme-metaText);cursor:pointer;padding:8px 16px 8px 8px;text-transform:none}._2DO72U0b_6CUw3msKGrnnT:hover{background-color:#0079d3;border:none;color:var(--newCommunityTheme-body);fill:var(--newCommunityTheme-body)} Way more than exercise. Here is some of the best negative traits in Project Zomboid. Fitness is hard to level. There's also an unlisted benefit that's hard to quantify but lets you literally hear zombies from behind you as if they were in front of you. And when You have 9 fitness it's not going to cause any problems, so probably even 4/5 if you have 9 fitness. Being even drowsy drastically reduces your melee damage output. Once you get to a normal weight, its 6 free points. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Luckily, we will go over some of the best negative traits we like to pick during our playthroughs. You should just rest when you get hurt and avoid combat for a few days so that your wounds can heal. I play with darker nights so Cat Eyes is one that I always take. Athletic 5; Strong 3. Farming is a pretty essential skill in PZ, and the XP and level boost this gives are nice to have. Don't have to mash the accelerator all the time. ._38lwnrIpIyqxDfAF1iwhcV{background-color:var(--newCommunityTheme-widgetColors-lineColor);border:none;height:1px;margin:16px 0}._37coyt0h8ryIQubA7RHmUc{margin-top:12px;padding-top:12px}._2XJvPvYIEYtcS4ORsDXwa3,._2Vkdik1Q8k0lBEhhA_lRKE,.icon._2Vkdik1Q8k0lBEhhA_lRKE{border-radius:100%;box-sizing:border-box;-ms-flex:none;flex:none;margin-right:8px}._2Vkdik1Q8k0lBEhhA_lRKE,.icon._2Vkdik1Q8k0lBEhhA_lRKE{background-position:50%;background-repeat:no-repeat;background-size:100%;height:54px;width:54px;font-size:54px;line-height:54px}._2Vkdik1Q8k0lBEhhA_lRKE._1uo2TG25LvAJS3bl-u72J4,.icon._2Vkdik1Q8k0lBEhhA_lRKE._1uo2TG25LvAJS3bl-u72J4{filter:blur()}.eGjjbHtkgFc-SYka3LM3M,.icon.eGjjbHtkgFc-SYka3LM3M{border-radius:100%;box-sizing:border-box;-ms-flex:none;flex:none;margin-right:8px;background-position:50%;background-repeat:no-repeat;background-size:100%;height:36px;width:36px}.eGjjbHtkgFc-SYka3LM3M._1uo2TG25LvAJS3bl-u72J4,.icon.eGjjbHtkgFc-SYka3LM3M._1uo2TG25LvAJS3bl-u72J4{filter:blur()}._3nzVPnRRnrls4DOXO_I0fn{margin:auto 0 auto auto;padding-top:10px;vertical-align:middle}._3nzVPnRRnrls4DOXO_I0fn ._1LAmcxBaaqShJsi8RNT-Vp i{color:unset}._2bWoGvMqVhMWwhp4Pgt4LP{margin:16px 0;font-size:12px;font-weight:400;line-height:16px}.icon.tWeTbHFf02PguTEonwJD0{margin-right:4px;vertical-align:top}._2AbGMsrZJPHrLm9e-oyW1E{width:180px;text-align:center}.icon._1cB7-TWJtfCxXAqqeyVb2q{cursor:pointer;margin-left:6px;height:14px;fill:#dadada;font-size:12px;vertical-align:middle}.hpxKmfWP2ZiwdKaWpefMn{background-color:var(--newCommunityTheme-active);background-size:cover;background-image:var(--newCommunityTheme-banner-backgroundImage);background-position-y:center;background-position-x:center;background-repeat:no-repeat;border-radius:3px 3px 0 0;height:34px;margin:-12px -12px 10px}._20Kb6TX_CdnePoT8iEsls6{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;margin-bottom:8px}._20Kb6TX_CdnePoT8iEsls6>*{display:inline-block;vertical-align:middle}.t9oUK2WY0d28lhLAh3N5q{margin-top:-23px}._2KqgQ5WzoQRJqjjoznu22o{display:inline-block;-ms-flex-negative:0;flex-shrink:0;position:relative}._2D7eYuDY6cYGtybECmsxvE{-ms-flex:1 1 auto;flex:1 1 auto;overflow:hidden;text-overflow:ellipsis}._2D7eYuDY6cYGtybECmsxvE:hover{text-decoration:underline}._19bCWnxeTjqzBElWZfIlJb{font-size:16px;font-weight:500;line-height:20px;display:inline-block}._2TC7AdkcuxFIFKRO_VWis8{margin-left:10px;margin-top:30px}._2TC7AdkcuxFIFKRO_VWis8._35WVFxUni5zeFkPk7O4iiB{margin-top:35px}._1LAmcxBaaqShJsi8RNT-Vp{padding:0 2px 0 4px;vertical-align:middle}._2BY2-wxSbNFYqAy98jWyTC{margin-top:10px}._3sGbDVmLJd_8OV8Kfl7dVv{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;margin-top:8px;word-wrap:break-word}._1qiHDKK74j6hUNxM0p9ZIp{margin-top:12px}.Jy6FIGP1NvWbVjQZN7FHA,._326PJFFRv8chYfOlaEYmGt,._1eMniuqQCoYf3kOpyx83Jj,._1cDoUuVvel5B1n5wa3K507{-ms-flex-pack:center;justify-content:center;margin-top:12px;width:100%}._1eMniuqQCoYf3kOpyx83Jj{margin-bottom:8px}._2_w8DCFR-DCxgxlP1SGNq5{margin-right:4px;vertical-align:middle}._1aS-wQ7rpbcxKT0d5kjrbh{border-radius:4px;display:inline-block;padding:4px}._2cn386lOe1A_DTmBUA-qSM{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:10px}._2Zdkj7cQEO3zSGHGK2XnZv{display:inline-block}.wzFxUZxKK8HkWiEhs0tyE{font-size:12px;font-weight:700;line-height:16px;color:var(--newCommunityTheme-button);cursor:pointer;text-align:left;margin-top:2px}._3R24jLERJTaoRbM_vYd9v0._3R24jLERJTaoRbM_vYd9v0._3R24jLERJTaoRbM_vYd9v0{display:none}.yobE-ux_T1smVDcFMMKFv{font-size:16px;font-weight:500;line-height:20px}._1vPW2g721nsu89X6ojahiX{margin-top:12px}._pTJqhLm_UAXS5SZtLPKd{text-transform:none} Just carry 2 filled bottles around with you and you wont notice this trait. Traits | Project Zomboid Wiki | Fandom .c_dVyWK3BXRxSN3ULLJ_t{border-radius:4px 4px 0 0;height:34px;left:0;position:absolute;right:0;top:0}._1OQL3FCA9BfgI57ghHHgV3{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;margin-top:32px}._1OQL3FCA9BfgI57ghHHgV3 ._33jgwegeMTJ-FJaaHMeOjV{border-radius:9001px;height:32px;width:32px}._1OQL3FCA9BfgI57ghHHgV3 ._1wQQNkVR4qNpQCzA19X4B6{height:16px;margin-left:8px;width:200px}._39IvqNe6cqNVXcMFxFWFxx{display:-ms-flexbox;display:flex;margin:12px 0}._39IvqNe6cqNVXcMFxFWFxx ._29TSdL_ZMpyzfQ_bfdcBSc{-ms-flex:1;flex:1}._39IvqNe6cqNVXcMFxFWFxx .JEV9fXVlt_7DgH-zLepBH{height:18px;width:50px}._39IvqNe6cqNVXcMFxFWFxx ._3YCOmnWpGeRBW_Psd5WMPR{height:12px;margin-top:4px;width:60px}._2iO5zt81CSiYhWRF9WylyN{height:18px;margin-bottom:4px}._2iO5zt81CSiYhWRF9WylyN._2E9u5XvlGwlpnzki78vasG{width:230px}._2iO5zt81CSiYhWRF9WylyN.fDElwzn43eJToKzSCkejE{width:100%}._2iO5zt81CSiYhWRF9WylyN._2kNB7LAYYqYdyS85f8pqfi{width:250px}._2iO5zt81CSiYhWRF9WylyN._1XmngqAPKZO_1lDBwcQrR7{width:120px}._3XbVvl-zJDbcDeEdSgxV4_{border-radius:4px;height:32px;margin-top:16px;width:100%}._2hgXdc8jVQaXYAXvnqEyED{animation:_3XkHjK4wMgxtjzC1TvoXrb 1.5s ease infinite;background:linear-gradient(90deg,var(--newCommunityTheme-field),var(--newCommunityTheme-inactive),var(--newCommunityTheme-field));background-size:200%}._1KWSZXqSM_BLhBzkPyJFGR{background-color:var(--newCommunityTheme-widgetColors-sidebarWidgetBackgroundColor);border-radius:4px;padding:12px;position:relative;width:auto} So, here is the list of all Positive Traits in Project Zomboid ranked from best to worst: Fast Learner . ._1x9diBHPBP-hL1JiwUwJ5J{font-size:14px;font-weight:500;line-height:18px;color:#ff585b;padding-left:3px;padding-right:24px}._2B0OHMLKb9TXNdd9g5Ere-,._1xKxnscCn2PjBiXhorZef4{height:16px;padding-right:4px;vertical-align:top}.icon._1LLqoNXrOsaIkMtOuTBmO5{height:20px;vertical-align:middle;padding-right:8px}.QB2Yrr8uihZVRhvwrKuMS{height:18px;padding-right:8px;vertical-align:top}._3w_KK8BUvCMkCPWZVsZQn0{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-actionIcon)}._3w_KK8BUvCMkCPWZVsZQn0 ._1LLqoNXrOsaIkMtOuTBmO5,._3w_KK8BUvCMkCPWZVsZQn0 ._2B0OHMLKb9TXNdd9g5Ere-,._3w_KK8BUvCMkCPWZVsZQn0 ._1xKxnscCn2PjBiXhorZef4,._3w_KK8BUvCMkCPWZVsZQn0 .QB2Yrr8uihZVRhvwrKuMS{fill:var(--newCommunityTheme-actionIcon)} By using the aforementioned exercise system and making sure youre only eating your greens, you can shed off some kilos easily after picking this perk. Luckily this is manageable as long as you have a steady supply of cigarettes. Unless youre able to set yourself up well with vehicles, gas, weapons and meds before you die; youre going to have to do the early game grind all over again. Just avoid getting fractures and you will barely notice you have the trait. A great one to take with pacifist is Fast Learner as it will end up in a net positive multiplier for weapons. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Although it seems daunting at first, a good source of water is really not that hard to come across. I like it, but more importantly a lot of other people consider it very useful as well. 25% slower xp gain with weapons. Everything in this skill is either learned quickly through the foraging skill, or through a fairly easy to find magazine. If you're not a Burglar (or Police) it's a very good pick. Expensive for what it is, but it gives cars extra storage space which is occasionally very useful. The end result is usually pulling a few more zombies than you would without the trait, making it a decent negative trait for a combat build. What are all the negative traits that go away overtime? Ranking All Negative Traits in Project Zomboid (SOTO Edition) Kokoplays MB 45.3K subscribers Subscribe 5.1K views 2 months ago I'm ranking all negative traits from Simple Overhaul mod. All you need to do to overcome the drawback of this trait is carry an extra water bottle in your bag. Like I can be facing forward and hear an out-of-place moan and know that there's a zombie behind me but still not in my perception circle. This means driving through bushes, towing vehicles, and having to life-or-death plow through zombies, will fail horribly. Best Positive Traits in Project Zomboid Build 41 Carry weight before encumbrance didnt increase, nor did the maximum 50 carry weight cap. And do they have any negatives that stick forever? -30% exp for weapons but +35% exp gain from fast learner = 5% net gain for weapons, PLUS 35% increase exp gains on all other skills (carpentry, aiming/reloading, etc. Not exact numbers, but a zombie that has a 100% chance to see you on a tile per tick with inconspicuous might only have a 92% chance. Inconspicuous and Graceful: you probably didn't look into how these work. The ones that can be remedied are, from the top of my head: Very Underweight, Underweight, Overweight, Obese - all weight ones can be managed through nutrition intake, Out of shape, unfit - by training fitness. Generally high-fat foods are going to be easy to find. I'd put Speed Demon at 2. Because of this, it may prove to be a daunting task, and new players may feel unsure which should they pick or which is the best. Slow Healer is another decent negative trait that you can easily deal with in Project Zomboid. If you gain enough weight, you won't be "underweight" anymore ; if you lvl up your strenght skill enough, you'll go from "weak" to "feeble", or from "feeble" to nothing (5 fitness) and so on. Unfit: Very low endurance, very low endurance regeneration. Create an account to follow your favorite communities and start taking part in conversations. Both of these traits will make your character pretty much useless when it comes to running around or doing anything at the start of the game. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[336,280],'setreadygame_com-leader-1','ezslot_15',114,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-leader-1-0'); Along with this you have the option to pick up the positive trait known as Brave. I'm ranking all negative traits from More Traits mod in Project Zomboid!Check my top 10 best traits video: https://youtu.be/XedZcMPudMo-------Join me:DISCORD. Description: Panic when performing first aid on self, cannot perform first aid on others, gets stressed when bloody. Brave will cost 4 so you will essentially get a free point and not too much risk of panic. ._3bX7W3J0lU78fp7cayvNxx{max-width:208px;text-align:center} Overweight stops you from taking fitness bonuses, but underweight reduces your fitness by one. Best Character Builds in Project Zomboid [Final - Theglobalgaming.com If you manage to level up your fitness level a couple of points you wont see the effect of these traits at all. Will hurt your stealth a bit, but not too much. Project. It's not just easy, but the benefit isn't a big deal. Some traits in Project Zomboid can't be picked at the same time, however, you can pick both Underweight and Fit, which seem to cancel each other out. Plus, you can easily speed the process up by hitting the fast-forward button at the top of your screen. ), Its a free +2 points and doesnt affect your gameplay at all (as far as Ive seen), Edit: oops I misunderstood its actually -2 points, but for a general +35% esp gain increase to everything is a steal, this is controversial, but I always take hard of hearing perk. For only 2 points, this trait is a steal. 2 points for 1 str, 1 axe and 1 sprinting for a minor weight debuff is nuts. Feeble and Weak: 3/5 strength is much easier to level than Fitness, and is also less important. About 2 weeks? The 10 Best Negative Traits in Project Zomboid - Build 41 This will get you killed. 22. r/projectzomboid. Even if I dont want a huge disadvantage at the start of the game I usually grab this perk. Don't eat spoiled food. It doesn't just make noises louder for you, but specifically gives you eyes at the back of your head (short range). Always love learning the little quirks like this in the game. I can recommend using agorophobic and Adreneline junkie so you run much faster while outside at the trade for being panicked. You could start at 0 or 3 and level up to 4 or 6. High Thirst is easily fixed with a bottle of water. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Sunday Driver: 2. In a game where getting injured has a high chance of death, you won't want to get hurt often anyway. Its also very cheap considering the bonus. When coupled with Outdoorsman which removes the negative side-effects of weather you can make a pretty good character for living off the grid. It's something experienced players could consider, but even then I think it's mostly viable for longer range weapons like spears and long blunt, since I think less blood gets on the character. Although the description of the negative trait says it decreases the player's vision, It appears not to affect the character in any noticeable way. Can be overcome when you build up your stealth skills. ._2Gt13AX94UlLxkluAMsZqP{background-position:50%;background-repeat:no-repeat;background-size:contain;position:relative;display:inline-block} Growing crops is great, but the benefit from farming skill is not significant enough. Not worth it, dexterous is too useful, and the 400% transfer rate is insane. I can just imagine wheezing around, unable to run, unable to carry much, struggling to fight off even a single zombie, having to hyper-focus on nutrition, and none of your skills will develop, yikes! This trait would be a hard sell even as a negative. Slow reader: 3/5. Related: Best Positive Traits in Project Zomboid Build 41. Slow Reader makes an easy two points to put into something better.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[580,400],'setreadygame_com-box-4','ezslot_9',119,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-box-4-0'); This might seem like a bad idea to you at first if you are an action hero style of gamer. Same thing with under/overweight. Save my name, email, and website in this browser for the next time I comment. This list will show you my personal favorites and make you think of some traits you didn't consider before. These skills suck as short blunt and spear will take longer to gain levels in. But at that point you might as well give your character 2 extra points in the settings. You are correct. For many task that involves you being out in the open near obstructed sight lines (Foraging, Looting zombies, Fishing, Farming, fixing/fueling vehicles, etc), the extra warning in many cases is the difference between life or death. Panic while performing first aid isnt really an issue. Many people don't care about the lost time; at least for single player. Negative Traits That Can Go Away :: Project Zomboid General Discussions Comments are on moderation and will be approved in a timely manner.

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